Why we exist
The ocean does not give second attempts. Time at sea is expensive, a lost vehicle is hard to recover, and some missions, such as work under ice or after a flood, cannot be rehearsed in the place where they will happen. Most teams still find out whether their autonomy works by putting the vehicle in the water.
We think that first attempt should happen somewhere else. Azarel builds the place where marine autonomy earns it: a simulator good enough that a controller, a sensor setup or a trained policy has already been tested hard before anyone books a boat.
What we build
Leviathan
A development tool for marine robotics, with six workspaces: World, CAD Studio, Hardware, Code, Dashboard and Hull. Nine built-in vehicles, nine environments, and a full marine sensor suite.
EngineFAB Engine
The physics and rendering core under Leviathan: six-degree-of-freedom hydrodynamics, underwater optics and acoustics, engineered together as one system.
Leviathan covers the path from design to deployment. You can model a pressure housing or a hull, wire the electronics and run the firmware against simulated sensors, write a controller and measure it in closed loop, and then connect to the tools your team already runs, including ArduSub SITL, ROS 2 and log replay.
How we work
- Physics first. Hydrodynamic coefficients are derived from the vehicle's geometry, and results are checked against analytic references and published vehicle data.
- Limits are published. The documentation states what each model covers, what it leaves out, and the basis for each result. A simulator that hides its limits is not one you can trust at sea.
- Built for the work in the water. Leviathan is shaped by real tasks, from survey and inspection to search and hull cleaning, rather than by what is easy to simulate.
Where we are
Leviathan is in active development and is not generally available yet. If your team has a vehicle and a problem you would rather not debug at sea, we would like to hear from you.
hello@azarel.com
AZAREL